Pine Engine
Pine is a small game engine written in C and OpenGL. It powers Apptivus'
next game.
It's built around the idea that a game should start quickly, run smoothly,
and look sharp instead of blurry.
What It Does
- First-class gamepad and Steam Deck support
- Short load times, even on modest hardware
- Dynamic lighting, ambient occlusion, and volumetric effects
- Kilometer-scale environments with long-distance rendering
- Supersampled rendering at 2× resolution
- Fully playable offline
Zero Slop
- No AI upscaling or frame generation
- No motion blur, depth of field, or TAA
- No stuttering or shader recompiles